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    Reviews - JSA - #3

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9.0 out of 10 - salloria
The JSA fail in keeping the baby destined to be the new Dr. Fate out of Mordru's hands. Meanwhile, Scarab seeks out Dr. Fate's artifacts, and is trailed by the Star Spangled Kid. Before Scarab can bring about the new Dr. Fate, Mordru arrives and stops him, and the JSA once more. When all seems lost, the Star Spangled Kid - with a little help from Kent Nelson, a previous Fate - manages to finish what Scarab couldn't, opening the door for the new Dr. Fate…

James Robinson and David Goyer really pack a wallop in this issue as the race for the new Dr. Fate is on. Showing just how formidable a character Mordru can be - by beating the JSA twice, no less - is a nice touch, especially since Dr. Fate makes a big entrance at the end. Just as important is the maturation of the Star Spangled Kid who, as her teammates fall around her, finds enough courage to get the job done in the end. Not bad for a sixteen year-old.

Stephen Sadowski also shines in this issue, as his art is full of action from beginning to end. The scenes within Dr. Fate's tower, with the endless ups and downs, are incredibly well done, and the various ways in which Mordru dispatches the Society members are a sight to see. The big cliffhanger with Dr. Fate's entrance is as majestic and awe-inspiring as it should be… in other words, Sadowski rocked this issue.

Things heat up as the inevitable showdown between Mordru and Fate begins to take shape, making the next issue a must-read.

** SPOILERS ** - Tom Mix
We open up with Mordru looking pretty damn triumphant. He has the baby in one hand, and is suspending Hawkgirl by her neck with the other. He wants to watch her die. Suddenly, the hand holding Hawkgirl is severed by a blast from Starman's staff. The rest of the JSA have arrived. Mordru steps into some kind of portal and vanishes. The team chat about what they know of Mordru. Cut to Dr. Fate's tower. Inside it is basically an Escher-like mix of weird dimensions. Scarab appears and finds Fate's artifacts. Courtney appears a moment later. Mordru appears, gives Scarab the beatdown, then pulls the scarab-thingy from him. Mordru grows a new hand, so he can offer the baby up to the Artifacts. Courtney dives in bravely, but her kick seems totally ineffective against Mordru. However, the rest of the JSA appear in Hourman's timeship - a totally cool looking viking boat. There's another big fight, which Mordru again wins easily. Courtney is the only hero standing, when she seems to hear a voice from the artifacts. Approaching them, she gets sucked into some other dimension, where she finds Kent Nelson and family living out a pastoral retirement. Kent tells Courtney what she needs to do, then sends her back to the tower. Courtney picks up the scarab-thingy, and dives to place it on the baby in Mordru's hand. This succeeds in changing the baby into the new Dr. Fate. There is a column from David Goyer, explaining the genesis of the new JSA, and hinting at future members.
Still a great read. I really like the dialogue. The action is great. The faces are still a bit iffy in close-up, but who cares!

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