Synopsis: Slimer stumbles upon a robbery and unintentionally scares the robbers away. Unfortunately, his slime is left all over the store and the police blame him for the attempted crime. Now it’s up to his friends to get their little pal out of jail before hard time catches up with him!
Synopsis: Dweeb’s latest plan to catch Slimer comes in the form of a Ghosthunting robot. Unknowing Slimer leads Dweeb and the robot around town on a merry chase, causing property damage as he evades apprehension. But, in the end, Dweeb gets his due! Does this mean the end of Slimer once and for all?