darth kramer wrote:I try to have roughly a 150 x 200 pixel image for characters.
I'd refer you to my earlier tutorial on cover images, also in this part of the forum. The principle is exactly the same. I've put in a TON of character images. and have had no difficulty getting them to come in under 20k.IndieRockLance wrote:Is there any hope in the maximum size for character images being bumped? I don't know about anyone else, but I'm having a hell of a hard time getting most 300px width images down to around 19.2k so the thing will take it. A 20k limit is fine for 100px covers but this is turning into a massive pain in the ass.
And, honestly, I don't think it takes a whole lot more than that. I would place it around 50k, unless I'm wrong about the maximum suggested width of the image being 300px.
DarthSkeptical wrote:I'd refer you to my earlier tutorial on cover images, also in this part of the forum. The principle is exactly the same. I've put in a TON of character images. and have had no difficulty getting them to come in under 20k.
As a personal thing, though, 300px is a bit too wide when you've got a lot of text on the character, cause it really makes ya have to scroll a lot more than is necessary. 200 or 250 is really a bit better, when you consider someone's eventually gonna write an article that goes with it. But, every situation's a bit different. Sometimes, with more obscure characters, you can't be choosy about the orientation of the picture, and you have to keep it at 300-350px, because it's oriented more horizontally than vertically.
In any case, hittin' the 20k mark is a pretty painless thing with Photoshop. The dimensions of the object aren't nearly so determinative for size as the quality of the image saved. We're not looking to create images here that can be downloaded then blown up 100x without pixellating. We're just looking to have an image that clearly identifies a character on the screen. Even the lowest quality images generally do that. Just SAVE FOR WEB, fiddle with the quality dial, and you'll be good to go.
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