Beginning in 1986 illustrating role-playing game modules for Mayfair Games (DC Heroes role playing game) and Iron Crown Enterprises (Champions super-heroes role playing game) Rob Davis has been a working professional artist/illustrator. His first "hit" comics work was on the Adult-oriented comic book Scimidar from Malibu Comics. Also for Malibu he penciled and inked the historic fantasy character Merlin.
At about this same time Rob became associated with Innovation Comics' Dave Campiti where with writers Michael Vance and R.A. Jones the Sci-Fi/Suspense Series Straw Men was published. Rob credits this series with helping him to hone his professional "chops" serving him well in later collaborations. Rob and Michael Vance also collaborated on a prequel to "20,000 Leagues Under the Sea" called "Captain Nemo" at Rip Off Press.
Wishing to widen the scope of his professional credits, Rob worked on an issue of Maze Agency (a critically acclaimed "Thin Man" type of Mystery -Detective series) for Innovation Comics, eventually convincing editors there to allow him to draw Quantum Leap (based on the popular Science Fiction television series). This ended up being a stepping stone to work on DC Comics' two Star Trek comic books ( Star Trek: The Next Generation, and Star Trek with Kirk, Spock, McCoy, and the original Enterprise Crew).
During this same period Rob was assigned some adaptation work for Marvel Comics in Hanna Barbera's Pirates Of Dark Water Saturday-morning cartoon sword and sorcery/fantasy adventure show. He penciled the last three issues of the 9 issue mini-series.
With the news that Malibu Comics had acquired the rights to then new series Star Trek: Deep Space Nine, it was only natural that Rob renew his working relationship with Malibu, which he did for nearly three years doing Mini-Series and fill-in work on Deep Space Nine. Before Paramount Pictures, owners of the Star Trek franchise, decided to reexamine their licenses it was even announced that Rob Davis would be the regular penciler on Malibu's aborted Star Trek: Voyager comics adaptation (all the Star Trek titles have moved twice since then, first to Marvel Comics. They last resided at DC Comics' subsidiary Wildstorm).
Since then Rob has been doing work on various Video Game design projects as well as comics stories for Caliber (notably Robyn of Sherwood #4 with writer Paul Storrie (*ROBYN OF SHERWOOD is currently undergoing a "reboot" with a complete re-drawing of the first three issues of the mini-series by Rob, and a new cover for a Graphic Novel printing- the the blog for details as it progresses), and Legends of Camelot: Merlin with writer Jeff Limke), Sundragon comics, and Arrow Comics : Camelot's Last Knight, again with Jeff Limke).
From April of '98 to the Fall of that same year Rob worked part-time as a Graphic Designer for a Mid-Missouri silkscreening company (Missouri Cotton Exchange) working on a wide variety of projects. Rob has also done a bit of design work for his present employer, Columbia Transit, creating various maps for the department's website and for proposals to the City Council for re-routing in 2010.
Rob and Ron Fortier have collaborated on the graphic novel entitled Daughter of Dracula that is now available (see the cover in the left-hand column) and designing and illustrating a number of prose novels for Airship 27. Recently Rob has also dipped his toe in the comic book self-publishing waters with the above-mentioned Daughter of Dracula and now Brother Bones: Bullets of Jade, both available from the online comic book store, IndyPlanet.com. Check the catalogue at: Redbud Studio Comics where the catalog of available comics grows regularly.
Date of Birth:
August 13th, 1954
Springfield, MO, USA
Website: http://www.robmdavis.comE-mail: firstname.lastname@example.orgBlog: http://www.robmdavis.com/robblogFacebook: http://www.facebook.com/robmdavis