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Anarky (DC)(01 - Lonnie Machin)

Contribution History:
Date User Field Old Value New Value
2012-05-19 05:38:05 aaronmoish Alias Anarky (DC) (01 - Lonnie Machin) Anarky (DC)(01 - Lonnie Machin)
2012-05-19 05:38:05 aaronmoish Bio
2009-03-29 00:19:39 Fnord Serious Powers Since his original debut, Anarky has been described as a gadgeteer. In early incarnations, he was portrayed as inexperienced, lacking in many skills, surviving only by his ingenuity. In accordance with this, he would often quote the maxim, "the essence of anarchy is surprise." Later, during the two Anarky series, his abilities were increased, and he was described as having enormous talents in both engineering and computer technology, as well as developing skills in martial arts. This was hinted at in several comics published just before the Anarky mini-series, and later elaborated upon within the series itself. According to character dialogue, Anarky's lack of super-powers, and the urgency with which he views his cause, has necessitated that he increase his abilities drastically over the years. Throughout Alan Grant's series of books written for the character, cunning and intelligence were viewed as his primary tools for victory, often using quick thinking, fighting skills, and technology in conjunction with each other in order to defeat tougher opponents. On one occasion he defeated Batman in combat by confusing the hero with holographic projections long enough to attack and subdue him. On another occasion he avoided a gang of villains too dangerous to fight, choosing instead to use a flare gun to anonymously signal for Batman to come, and then pitting the two groups against each other. When in need of back up for intelligence gathering, or a diversion, he would call on the help of the homeless community in Gotham, who had supported him since his first appearance, even going so far as to assault Batman to allow Anarky to get away during their first confrontation. Early descriptions of the character's gadgets focused on low-tech, improvised tools and munitions, such as flare guns, swing lines, throwing stars, small spherical explosives with wick fuses (mimicking those stereotypically associated with 19th century anarchists), gas-bombs, smoke bombs, and his primary weapon, a powerful electric stun baton. A grappling hook was later incorporated into the golden rod itself, allowing dual functionality. Following superhero conventions of following a recognizable theme, the character's tools often incorporate the Circle-A into them: the symbol of anarchy is often drawn on the spherical bombs, his throwing stars take the shape of the Circle-A, and the flare guns occasionally leave Circle-A smoke trails behind. In his earliest incarnations, he would also use red spray-paint to much in the same way that V would leave a "Circle-V" symbol. In 1995, Anarky was described as having began to train in martial arts, following the character's time in juvenile hall. By 1997, Alan Grant had increased this ability, describing the character as having progressed remarkably, and to have studied multiple styles, including Aikido, Karate, Jujutsu, Kung Fu, which the character described as "all integrated by my mind into one smooth fighting style!"[31] Following previous modes of behavior, he studied all possible fighting arts, but failed to specialize in any. This largely helped him defend himself against most untrained criminals, but was later described as a decisive weakness whenever he fought opponents who were masters of a particular style. As a wanted criminal, Anarky's methods and goals were described as leaving him with little logistical support amongst the heroic community, or the public at large, relegating him to underground operation. In his earliest incarnations, he was described as having developed skills as a "grey hat" computer hacker to steal enormous sums of money from various corporations,. This skill was quickly adapted by 1992 to allow the character to gain information on other heroes and villains from police computer networks.[42] By 1997, the skill was further increased to allow him to tap into Batman's supercomputer, and the Justice League Watchtower. At this time, the tone of the character began to move away from improvised munitions, and toward self-sufficient funding for more elaborate technology. By 1996 he was described as using the Internet to earn money through his online bookstore, Anarco, which he used as a front company to propagate his philosophy, and to communicate emergency messages to the general public warning of impending disaster. A second, lesser used, front organization, The Anarkist Foundation, was also developed to offer grants to radical causes he supports. In one issue of the Anarky series, a brief scene is shown in which Lonnie Machin uses the Internet to hold an instant messaging session with the public in which he debated the need for war, arguing that money and time used on the military research would be better spent on agriculture to solve the global overpopulation crisis. In 1996 Grant used a Biofeedback Learning Enhancer as a plot device to increase Lonnie's abilities. The device was described as being capable of increasing Anarky's brain functions by a multiple of ten. With this enhanced intelligence, and the increased financial independence described above, Anarky went on to create an on-board AI computer, MAX (Multi-Augmented X-Program); a crude but fully functioning Boom Tube, cobbled together from mathematical analysis and "hard lab work"; scratch-built a Justice League Teleport Pad; excavated an underground base with his Boom Tube, hidden below the Washington Monument; and briefly commanded his own Green Lantern power ring.Portrayed as an atheist by Alan Grant, Anarky espoused the belief that "science is magic explained," and was shown to use scientific analysis to explain and manipulate esoteric forces of magic and energy, such as the demon Blasphemy, the power of Darkseid, and the spirit of Eclipso. This steady evolution in Anarky's abilities was later criticized by reviewers, who saw it as having overpowered the character, preventing the suspension of disbelief that was previously possible for a character still described as in his mid-teens. It was further speculated to be a contributing factor for the failure of the second Anarky series.
2009-03-29 00:19:39 Fnord Serious Bio Lonnie Machin was an ordinary child who had no great concerns in his life. At eleven he gained a foreign pen pal, Xuasus, as part of a school program. Every month they would write to each other about their lives; Lonnie about how wonderful the United States was; Xuasus about the poverty and political repression that made up his nation. After a year of contact, Xuasus stopped writing, and all of Lonnie's letters were returned as undeliverable. A year later Lonnie learned of Xuasus' fate. He wrote Lonnie a final letter explaining that his father had been arrested, his mother had taken ill, his sister had died of malnutrition, and at age eleven, he was homeless and fending for himself. Driven with worry for his friend, Lonnie fervently learned about Xuasus' country, discovering it to be a Third World dictatorship at war with Marxist guerrillas, with arms dealers from The West making millions in profits from the conflict. Further studies into war and political violence led him to hold radical sympathies. He came to view all wars as being caused by political elites, with common individuals forced or cajoled into fighting on behalf of the former. He also began to read more into esoteric studies regarding science and philosophy, laying the groundwork for his advanced intelligence, and leading to his cover as a straight-A student with a normal job as a paper-boy. Eventually he discovered the extremely rare book, Universe by Scudder Klyce, which attempted to unify all knowledge. Within it he found several passages that convinced him of the need to reshape society. He became convinced that if he couldn't help Xuasus, he could fight on in his memory and give the oppressed people of Gotham City hope.[21] Inspired by the Batman, he fashioned a stun baton and smoke bombs in labs at school. He went to further lengths by creating a costume with a false head to increase his height and disguise the fact that he was only twelve. He then created computer files in which he made psychological profiles of Batman, to determine how best to defeat him when they inevitably came into conflict. He made his debut as Anarky by responding to complaints in the newspaper by attacking the offending sources, such as the owner of a factory whose byproduct waste was polluting the water.[10] Anarky and Batman ultimately came to blows, and during their brief fight, Batman deduced that Anarky was actually a young child. During this first confrontation, he was aided by a band of homeless men, including Legs, a homeless cripple who became loyal to him. After being caught, Lonnie was locked away in a juvenile detention center. During his detention, he increased his computer skills to the point of becoming an advanced "grey hat" computer hacker. He took on the online alias "Moneyspider" to steal millions of dollars from western corporations, including Wayne Enterprises, and outmaneuvering Batman's own data security in the process. He then used the money to create bank accounts for poor farmers in third world countries. He was eventually caught by Tim Drake in the latter's first solo detective case.[23] After this setback he frequently escaped from the center and peregrinated around Gotham City, most notably during the Knightfall saga when he took on both Scarecrow and Batman-Azrael. He was known to continue relying on the homeless community for support, such as when Legs and other homeless men distracted a guard long enough for him to switch political ads to give anti-voting messages.[24] In a rare, heroic portrayal during this early period of his career, he teamed up with Green Arrow to destroy a weapons manufacturing plant.[25] Upon his release, Lonnie built a machine that allowed him to fuse both hemispheres of his brain, giving him increased intelligence, and what he perceived as enlightenment. Creating an online bookstore, Anarco, to propagate radical literature, he began to accumulate funds which he donated through another front company, The Anarkist Foundation, to radical organizations, such as eco-warriors and gun protesters, or kept for his own projects.[26] As Anarky, he eventually chose to shed the encumbrance of his double life, and faked his death. He then worked in seclusion to further his goal of achieving an utopian society, briefly hiring Legs and other homeless men to monitor Batman's movements. He had several further brushes with Batman, as well as the likes of Etrigan and Darkseid.[27] Following the earthquake in Gotham Lonnie's parents disappeared, their house was destroyed, and he was threatened by Batman to leave the city. As one of many refugees who escaped from No Man's Land, he relocated to a new base of operations beneath the Washington Monument.[28] Beginning a search for his missing parents, he came upon evidence that the Machins were not in fact his biological parents, and attempted to track down his "real" parents. His leads pointed to the possibility that his biological father was in fact the Joker. He met his supposed biological mother first, but found that she was clinically unstable and unable to answer his questions. He then broke into Arkham Asylum to confront the Joker himself, but was betrayed, as the Joker opportunistically attempted to escape from the Asylum without providing any firm answers.[29] Anarky resurfaced months later in response to two events. The first was the government and media persecution of Young Justice, showing up at a public rally of super heroes to lend moral support (though as a reference to his absence from DC continuity, the local media reporters didn't recognize him, referring to him as "some woman with a stick," and Donna Troy confused his name, calling him "Chaos"') After the protest rally was interrupted and a government crackdown began, he aided the Justice League in making their escape. The second event was a bombing in Star City that he was framed for. He teamed up with Green Arrow to hunt down the bank robbers responsible, saying that though he did not care what others thought of him, he would fight for his name, asking, "What else do I have?"
2009-03-29 00:19:39 Fnord Serious Notes Originally inspired by Alan Moore's V for Vendetta, and early incarnations of Chopper, from Judge Dredd, Alan Grant imagined the character as a twelve-year-old anarchist vigilante. His only instructions to his partner, illustrator Norm Breyfogle, were that Anarky be designed as a cross between V and the black spy from Mad magazine's Spy vs. Spy.[2] In response to deadline pressures, and not recognizing the character's potential, Breyfogle "made no preliminary sketches, simply draping him in long red sheets." He was also intended to wear a costume that disguised his youth, and so was fitted with a crude "head extender" that elongated his neck, creating a jarring appearance. While both of these design elements have since been dropped, more enduring aspects of the character have been his golden face mask, "priestly" hat, and his golden staff.[3] The first Anarky story, "Anarky in Gotham City, Part 1: Letters to the Editor," appeared in Detective Comics #608, in November 1989. In Grant's earliest script for the character, Anarky was designed to be far more vicious, and to have killed his first victim. However, Dennis O'Neil, then editor of Detective Comics, requested that Grant "tone down" the script, as he felt Anarky becoming a murderer at such a young age was morally reprehensible. Grant consented to the request and the script was rewritten; a move he later considered for the best. Although Grant had not created the character to be used beyond the two-part debut story, reader reaction and encouragement from his editor caused him to change his mind. He then decided to make Lonnie Machin the third Robin, following Jason Todd, desiring a new sidekick who would act as a foil to Batman, and not have the same motivations for vengeance. However, this was abandoned when he learned that Tim Drake had already been created to fill the role by Marv Wolfman.
2009-03-21 07:45:21 EarthFurst Alias Anarky Anarky (DC) (01 - Lonnie Machin)
2007-09-23 11:28:22 misterpace Powers Since his original debut, Anarky has been described as a gadgeteer. In early incarnations, he was portrayed as inexperienced, lacking in many skills, surviving only by his ingenuity. In accordance with this, he would often quote the maxim, "the essence of anarchy is surprise." Later, during the two Anarky series, his abilities were increased, and he was described as having enormous talents in both engineering and computer technology, as well as developing skills in martial arts. This was hinted at in several comics published just before the Anarky mini-series, and later elaborated upon within the series itself. According to character dialogue, Anarky's lack of super-powers, and the urgency with which he views his cause, has necessitated that he increase his abilities drastically over the years. Throughout Alan Grant's series of books written for the character, cunning and intelligence were viewed as his primary tools for victory, often using quick thinking, fighting skills, and technology in conjunction with each other in order to defeat tougher opponents. On one occasion he defeated Batman in combat by confusing the hero with holographic projections long enough to attack and subdue him. On another occasion he avoided a gang of villains too dangerous to fight, choosing instead to use a flare gun to anonymously signal for Batman to come, and then pitting the two groups against each other. When in need of back up for intelligence gathering, or a diversion, he would call on the help of the homeless community in Gotham, who had supported him since his first appearance, even going so far as to assault Batman to allow Anarky to get away during their first confrontation. Early descriptions of the character's gadgets focused on low-tech, improvised tools and munitions, such as flare guns, swing lines, throwing stars, small spherical explosives with wick fuses (mimicking those stereotypically associated with 19th century anarchists), gas-bombs, smoke bombs, and his primary weapon, a powerful electric stun baton. A grappling hook was later incorporated into the golden rod itself, allowing dual functionality. Following superhero conventions of following a recognizable theme, the character's tools often incorporate the Circle-A into them: the symbol of anarchy is often drawn on the spherical bombs, his throwing stars take the shape of the Circle-A, and the flare guns occasionally leave Circle-A smoke trails behind. In his earliest incarnations, he would also use red spray-paint to much in the same way that V would leave a "Circle-V" symbol. In 1995, Anarky was described as having began to train in martial arts, following the character's time in juvenile hall. By 1997, Alan Grant had increased this ability, describing the character as having progressed remarkably, and to have studied multiple styles, including Aikido, Karate, Jujutsu, Kung Fu, which the character described as "all integrated by my mind into one smooth fighting style!"[31] Following previous modes of behavior, he studied all possible fighting arts, but failed to specialize in any. This largely helped him defend himself against most untrained criminals, but was later described as a decisive weakness whenever he fought opponents who were masters of a particular style. As a wanted criminal, Anarky's methods and goals were described as leaving him with little logistical support amongst the heroic community, or the public at large, relegating him to underground operation. In his earliest incarnations, he was described as having developed skills as a "grey hat" computer hacker to steal enormous sums of money from various corporations,. This skill was quickly adapted by 1992 to allow the character to gain information on other heroes and villains from police computer networks.[42] By 1997, the skill was further increased to allow him to tap into Batman's supercomputer, and the Justice League Watchtower. At this time, the tone of the character began to move away from improvised munitions, and toward self-sufficient funding for more elaborate technology. By 1996 he was described as using the Internet to earn money through his online bookstore, Anarco, which he used as a front company to propagate his philosophy, and to communicate emergency messages to the general public warning of impending disaster. A second, lesser used, front organization, The Anarkist Foundation, was also developed to offer grants to radical causes he supports. In one issue of the Anarky series, a brief scene is shown in which Lonnie Machin uses the Internet to hold an instant messaging session with the public in which he debated the need for war, arguing that money and time used on the military research would be better spent on agriculture to solve the global overpopulation crisis. In 1996 Grant used a Biofeedback Learning Enhancer as a plot device to increase Lonnie's abilities. The device was described as being capable of increasing Anarky's brain functions by a multiple of ten. With this enhanced intelligence, and the increased financial independence described above, Anarky went on to create an on-board AI computer, MAX (Multi-Augmented X-Program); a crude but fully functioning Boom Tube, cobbled together from mathematical analysis and "hard lab work"; scratch-built a Justice League Teleport Pad; excavated an underground base with his Boom Tube, hidden below the Washington Monument; and briefly commanded his own Green Lantern power ring.Portrayed as an atheist by Alan Grant, Anarky espoused the belief that "science is magic explained," and was shown to use scientific analysis to explain and manipulate esoteric forces of magic and energy, such as the demon Blasphemy, the power of Darkseid, and the spirit of Eclipso. This steady evolution in Anarky's abilities was later criticized by reviewers, who saw it as having overpowered the character, preventing the suspension of disbelief that was previously possible for a character still described as in his mid-teens. It was further speculated to be a contributing factor for the failure of the second Anarky series.
2007-09-23 11:28:22 misterpace Bio Lonnie Machin was an ordinary child who had no great concerns in his life. At eleven he gained a foreign pen pal, Xuasus, as part of a school program. Every month they would write to each other about their lives; Lonnie about how wonderful the United States was; Xuasus about the poverty and political repression that made up his nation. After a year of contact, Xuasus stopped writing, and all of Lonnie's letters were returned as undeliverable. A year later Lonnie learned of Xuasus' fate. He wrote Lonnie a final letter explaining that his father had been arrested, his mother had taken ill, his sister had died of malnutrition, and at age eleven, he was homeless and fending for himself. Driven with worry for his friend, Lonnie fervently learned about Xuasus' country, discovering it to be a Third World dictatorship at war with Marxist guerrillas, with arms dealers from The West making millions in profits from the conflict. Further studies into war and political violence led him to hold radical sympathies. He came to view all wars as being caused by political elites, with common individuals forced or cajoled into fighting on behalf of the former. He also began to read more into esoteric studies regarding science and philosophy, laying the groundwork for his advanced intelligence, and leading to his cover as a straight-A student with a normal job as a paper-boy. Eventually he discovered the extremely rare book, Universe by Scudder Klyce, which attempted to unify all knowledge. Within it he found several passages that convinced him of the need to reshape society. He became convinced that if he couldn't help Xuasus, he could fight on in his memory and give the oppressed people of Gotham City hope.[21] Inspired by the Batman, he fashioned a stun baton and smoke bombs in labs at school. He went to further lengths by creating a costume with a false head to increase his height and disguise the fact that he was only twelve. He then created computer files in which he made psychological profiles of Batman, to determine how best to defeat him when they inevitably came into conflict. He made his debut as Anarky by responding to complaints in the newspaper by attacking the offending sources, such as the owner of a factory whose byproduct waste was polluting the water.[10] Anarky and Batman ultimately came to blows, and during their brief fight, Batman deduced that Anarky was actually a young child. During this first confrontation, he was aided by a band of homeless men, including Legs, a homeless cripple who became loyal to him. After being caught, Lonnie was locked away in a juvenile detention center. During his detention, he increased his computer skills to the point of becoming an advanced "grey hat" computer hacker. He took on the online alias "Moneyspider" to steal millions of dollars from western corporations, including Wayne Enterprises, and outmaneuvering Batman's own data security in the process. He then used the money to create bank accounts for poor farmers in third world countries. He was eventually caught by Tim Drake in the latter's first solo detective case.[23] After this setback he frequently escaped from the center and peregrinated around Gotham City, most notably during the Knightfall saga when he took on both Scarecrow and Batman-Azrael. He was known to continue relying on the homeless community for support, such as when Legs and other homeless men distracted a guard long enough for him to switch political ads to give anti-voting messages.[24] In a rare, heroic portrayal during this early period of his career, he teamed up with Green Arrow to destroy a weapons manufacturing plant.[25] Upon his release, Lonnie built a machine that allowed him to fuse both hemispheres of his brain, giving him increased intelligence, and what he perceived as enlightenment. Creating an online bookstore, Anarco, to propagate radical literature, he began to accumulate funds which he donated through another front company, The Anarkist Foundation, to radical organizations, such as eco-warriors and gun protesters, or kept for his own projects.[26] As Anarky, he eventually chose to shed the encumbrance of his double life, and faked his death. He then worked in seclusion to further his goal of achieving an utopian society, briefly hiring Legs and other homeless men to monitor Batman's movements. He had several further brushes with Batman, as well as the likes of Etrigan and Darkseid.[27] Following the earthquake in Gotham Lonnie's parents disappeared, their house was destroyed, and he was threatened by Batman to leave the city. As one of many refugees who escaped from No Man's Land, he relocated to a new base of operations beneath the Washington Monument.[28] Beginning a search for his missing parents, he came upon evidence that the Machins were not in fact his biological parents, and attempted to track down his "real" parents. His leads pointed to the possibility that his biological father was in fact the Joker. He met his supposed biological mother first, but found that she was clinically unstable and unable to answer his questions. He then broke into Arkham Asylum to confront the Joker himself, but was betrayed, as the Joker opportunistically attempted to escape from the Asylum without providing any firm answers.[29] Anarky resurfaced months later in response to two events. The first was the government and media persecution of Young Justice, showing up at a public rally of super heroes to lend moral support (though as a reference to his absence from DC continuity, the local media reporters didn't recognize him, referring to him as "some woman with a stick," and Donna Troy confused his name, calling him "Chaos"') After the protest rally was interrupted and a government crackdown began, he aided the Justice League in making their escape. The second event was a bombing in Star City that he was framed for. He teamed up with Green Arrow to hunt down the bank robbers responsible, saying that though he did not care what others thought of him, he would fight for his name, asking, "What else do I have?"
2007-09-23 11:28:22 misterpace Notes Originally inspired by Alan Moore's V for Vendetta, and early incarnations of Chopper, from Judge Dredd, Alan Grant imagined the character as a twelve-year-old anarchist vigilante. His only instructions to his partner, illustrator Norm Breyfogle, were that Anarky be designed as a cross between V and the black spy from Mad magazine's Spy vs. Spy.[2] In response to deadline pressures, and not recognizing the character's potential, Breyfogle "made no preliminary sketches, simply draping him in long red sheets." He was also intended to wear a costume that disguised his youth, and so was fitted with a crude "head extender" that elongated his neck, creating a jarring appearance. While both of these design elements have since been dropped, more enduring aspects of the character have been his golden face mask, "priestly" hat, and his golden staff.[3] The first Anarky story, "Anarky in Gotham City, Part 1: Letters to the Editor," appeared in Detective Comics #608, in November 1989. In Grant's earliest script for the character, Anarky was designed to be far more vicious, and to have killed his first victim. However, Dennis O'Neil, then editor of Detective Comics, requested that Grant "tone down" the script, as he felt Anarky becoming a murderer at such a young age was morally reprehensible. Grant consented to the request and the script was rewritten; a move he later considered for the best. Although Grant had not created the character to be used beyond the two-part debut story, reader reaction and encouragement from his editor caused him to change his mind. He then decided to make Lonnie Machin the third Robin, following Jason Todd, desiring a new sidekick who would act as a foil to Batman, and not have the same motivations for vengeance. However, this was abandoned when he learned that Tim Drake had already been created to fill the role by Marv Wolfman.


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