Real Name: Salaak
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Like all Green Lanterns, Salaak's chief weapon is the power ring which, wielded by the will of the user, can perform almost any task imaginable. The ring must be recharged every 24 hours, and is useless against anything yellow.
Salaak is a wielder of a Green Lantern Power Ring. He is able to manipulate it's energies through the sheer act of will power in order to perform a variety of effects.
The abilities that a Green Lantern Ring give Salaak are:
•Animating: A Green Lantern can will things to move how he wants.
•Artificial Intelligence: Every ring has a connection to the Main Battery on Oa, which taps into an artificial intelligence. It acts as an "on-board computer," telling the wearer what they need to know. It can either respond out loud, or silently directly to the wearer's mind. The AI contains a large database of information that may be crucial to a Lantern's success. The ring also translates nearly every language to and from the wearer (though they have difficulty translating profanity), which is why the Corps can communicate with each other. When the bearer of a Green Lantern ring dies, the ring will seek out a suitable replacement for their sector. The AI can be used to play a holographic playback sequence complete with colors across the spectrum based on information in memory banks. The ring can dictate when to pause or stop the playback should an interruption arise where the Lanterns undivided attention is needed. The AI can also alert the wielder of incoming threats or of attempts to manipulate the wielders construct by an outside party.
•Burglar Alarm: A Green Lantern can coat anything with the ring's beam and thus, if anyone other than himself touches it, his ring will glow, alerting him to the possible theft.
•Communicator: The ring can act as a personal communicator between Green Lanterns. They have also been seen connected to telephones.
•Costumes: The wearer of the ring may create any costume they choose, based on their personal preferences, whenever they choose. The ring projects the costume over any clothes already worn at the time.
•Energy Projection: The rings can also project beams, form protective bubbles and force fields, and fire destructive blasts. Sometimes, depending on the wearer, the beams and blasts make sounds. Kilowog's ring is one such example of blasts making sounds.
•Energy Constructs: The rings can construct anything the wearer can imagine from hard-light energy, as long as they are willing to make it. The more determined the wearer is, the more complex and intricate these things can be. The constructs can even be so complex as to form working machines, computers, and even people.
•Flight: The ring allows the wearer to fly in atmosphere or in space, and can achieve incredible speeds, moving from planet to planet in a matter of hours.
•Invisibility: The ring can make the wearer or anything else invisible.
•Matter Manipulation: A Green Lantern can use their ring to manipulate nearby matter, such as water, for various purposes such as a construct that acts like an energy construct but can block something yellow and may serve a purpose that an energy construct couldn't perform.
•Mind Control: The wearer of the Ring can use it to plant post hypnotic commands or control a person.
•Mirages: The Ring can create mirages/illusions.
•Phasing: The ring allows the user to go through walls.
•Power Absorbing: In the JLA's first fight with Amazo, it was GL who defeated him by drawing out all of Amazo's powers. In Green Lantern/ Silver Surfer: Unholy Alliances, Kyle defeated Parallax with SS' power and Thanos with Oa's energy by drawing out all that extra energy from them which made them unconscious. However he couldn't hold all that power nor could his Ring like Hal did with Amazo's powers, so that move isn't often used with so much power.
•Probing: The ring can probe the Lantern's or another person's mind, allowing him to uncover memories or the person's thoughts.
•Radiation: Besides light based radiation used to create the energy constructs associated with a Green Lantern, the ring can simulate various forms of radiation. One example of this is the ability to simulate the radiation of Green Kryptonite, a form of radiation that is harmful to Superman. However, this ability is no longer valid and has been retconned.
•Recharging: The rings need to be recharged by means of a Power Battery. Other large sources of power may be used to recharge a power ring, however effectiveness may vary. The internal power source of a Manhunter Android is, in effect, the same as a power battery, and can be used to recharge a power ring. During the JLA / Avengers crossover, a Cosmic Cubewas used to recharge a depleted ring, although this is not an ideal solution and is available if there are no other options.
•Ring Duplication: Each ring can duplicate itself, creating a second ring which may be given to another as a backup, for protection, or to help the lantern in times of great need. This duplicate ring is exactly like a normal ring.
•Temperature Control: The Ring can increase or decrease the temperature of anything, even something as large as stars, or even create bubbles of intense heat or cold, even down to Absolute Zero.
•Transforming: The ring can transform anyone or anything, be it into an animal, altering their state of appearance, or their size. Once Hal and Alan turned the two Flashes ( Barry and Jay) to light protons in order to free them from prisons.
•Electro-magnetic scanning: The ring can allow(through the use of x rays) the user to see through walls, without the people on the other side knowing. it can also scan along the Electromagnetic spectrum.
•Wormhole/Warps: The ring can open wormholes to cut down on distance.
•Time travel: The ring allows the wielder the ability to travel through time, though the process requires great willpower.
•Healing: A wielder can command a ring to heal him/her/itself of any injures incurred. It can also heal others.
•Energy twin: The ring can create an energy copy of the wielder which is connected to the ring wielder, any information the twin gathers is transferred to the wielder upon touch while others cannot see this twin apart from fellow Green Lanterns.
•Pocket dimension: Within the ring is a pocket dimension which can altered to the wielders specification. It can be used to contain opponents.
•Sub-routines: The power rings have inner programmings or mechanisms which can executed without the users permission. One such sub-routine is the autoshield. This shield automatically protects a wielder from external harm and has been proven to be capable of protecting the wielder from planetary level attacks.
Mental Incapacitation: The ring cannot be wielded correctly if the wearer is under the influence of drugs or if there is an involvement of neural interference.
•Yellow Impurity: In the beginning the Green Ring was vulnerable to the color yellow. It was unable to defend against attacks from wielders of the Sinestro Corps as well. This weakness however has now be changed and can be overcome by veterans who have the ability to overcome great fear. Hal Jordan was of the first of the Green Lanterns to show that this weakness could be overcome.
•Recharge: Previously had to be recharged every 24 hours or when it has been depleted of energy. This can be accomplished if the bearer of the ring recites an oath into his power lantern while holding the ring to it. However now, the power ring only needs to be recharged when it runs out of energy. Sinestro stated to Hal that it was possible for a Green Lantern to store his.her battery in a pocket Universe and take it with them wherever they went but so far Hal has not displayed the ability to do this.
•Red Lantern Corps. Bearers of the red ring have the ability to drain a Green Power Ring of its energy. The ring of a Blue Lantern however has the ability to charge a Green Lantern Ring or negate this negative effect. Blue Lanterns rings also have the ability to purge the negative effects that a Red Lanterns Ring can cause upon the wielder of a Green Lantern Ring.
•Ability To Kill: One of the main weaknesses of the Power Rings that greatly disturbed Sinestro was the fact that the bearers of the Green Lantern Ring were unable to kill. Recently however, this restriction on the rings has been lifted but murder is still against the law of the GL Corps. This restriction was lifted by the Guardians of the Universe during the War of the Green Lanterns
Homeworld: Slyggia Sector: 1418; re-assigned to Sector 0; Protocol Officer and Keeper of the Book of Oa.
Salaak is a pessimist and a loner, governed by protocol and laws. A veteran Green Lantern who has gone on many campaigns for the Green Lantern Corpos. During the Crisis of Infinite Earths, he protected multiple sectors but found the experience depressing and went to Earth looking for company amongst his fellow Green Lanterns. He served with a contingent of Green Lanterns where he became good friends with Ch'p of H'lven. For a time, Salaak lived in the future filling the identity of Pol Manning as Hal Jordan had before him, married to a human woman, but returned to the present day to warn about the destruction of the Corps.
First Appearance: Green Lantern (1960) #149
Salaak is a favorite character of 8 users
View a chronological listing of this character's appearances
Action Comics (1938)
Adventures of Superman (1987)
Blackest Night (2009)
HC Blackest Night: Tales of the Corps (2009)
- 'Blackest Night'TPB
- 'Blackest Night'#0
- 'Death Becomes Us'#1
HC DC Challenge (1985)
- 'Blackest Night: Tales of the Corps'TPB
- 'Blackest Night: Tales of the Corps'#1#3
#10 DC First: Green Lantern/Green Lantern (2002)
- 'Jules Verne Was Right!'
DC Retroactive: Green Lantern - The '80s (2011)
DCU Halloween Special '09 (2009)
Final Crisis (2008)
Final Crisis: Rage of the Red Lanterns (2008)
#1 Firestorm, The Nuclear Man (1986)
- 'Rage Of The Red Lanterns, Prologue: Blood Feud'
Flashpoint: Kid Flash Lost (2011)
#2 Flashpoint: The World of Flashpoint Featuring The Flash (2012)
- 'Kid Flash Lost, Part Two'
TPB Green Lantern (1960)
- 'Flashpoint: The World of Flashpoint Featuring The Flash'
Green Lantern (1990)
#81 Green Lantern (2005)
- 'Funeral for a Hero'
#7 Green Lantern Corps (2006)
- 'A Perfect Life: Chapter 1'#9
- 'Revenge of the Green Lanterns: Part 2'#12
- 'Revenge of the Green Lanterns: Part 3'#13
- 'Revenge of the Green Lanterns: Part 4'#21
- 'Sinestro Corps War: Chapter 2: Fear & Loathing'#22
- 'Sinestro Corps War: Chapter 4: Running Scared'#23
- 'Sinestro Corps War: Chapter 6: Broken Laws'#24
- 'Sinestro Corps War: Chapter 8: Home Invasion'#25
- 'Sinestro Corps War: Chapter 11: Birth of the Black Lantern'#26
- 'Sinestro Corps War: Epilogue: The Alpha Lanterns: Part 1'#27
- 'Sinestro Corps War: Epilogue: The Alpha Lanterns: Part 2'#28
- 'Sinestro Corps War: Epilogue: The Alpha Lanterns: Part 3'#31
- 'Secret Origin: Book 3'#35
- 'Secret Origin: Book 7'#36
- 'Rage of the Red Lanterns: Part 2'#39
- 'Agent Orange: Part 1'#43
- 'Blackest Night Prologue: Tale of the Black Lantern'#58
- 'Hope Burns Bright'#59
- 'Lorek Tarr Lok'#63
- 'War of the Green Lanterns, Prologue'#64
- 'War of the Green Lanterns, Part One'#67
- 'War of the Green Lanterns, Conclusion'
#1 Green Lantern Corps: Recharge (2005)
- 'To Be A Lantern'#3
- 'The Hunt'#6
- 'The Price of Duty'#10
- 'Friends in Need'#11
- 'The Prophecy'#12
- 'Old Ghosts'#14
- 'Sinestro Corps War, Chapter 3: The Gathering Storm'#15
- 'Sinestro Corps War, Chapter 5: The Battle of Mogo'#16
- 'Sinestro Corps War, Chapter 7: Battle of Ranx'#17
- 'Sinestro Corps War, Chapter 9: Endgame'#19
- 'Sinestro Corps War, Epilogue: Liberty's Light'#20
- 'Ring Quest: Part One'#23
- 'Ring Quest, Part Two'#24
- 'Ring Quest, Part Three'#28
- 'Eye of the Beholder, Part Two'#30
- 'Empty-Handed Heart'#32
- 'Hearts and Minds'#34
- 'Emerald Eclipse, Part Two'#35
- 'Emerald Eclipse, Part Three'#36
- 'Emerald Eclipse, Part Four'#37
- 'Emerald Eclipse, Part Five'#38
- 'Emerald Eclipse, Conclusion'#39
- 'Fade To Black'#40
- 'Heart Of Darkness'#42#44
- 'Red Badge of Rage, Part 2'#47
- 'Blackest Night: Epilogue! - Goodbye Darkness'#48
- 'Revolt of the Alpha-Lanterns, Part 1'#58
- 'War of the Green Lanterns, Part Two'#59
- 'War of the Green Lanterns, Part Five'#63
- 'Now and Forever!'
#1 Green Lantern Movie Prequel: Kilowog (2011)
- 'The Gathering'#2
#1 Green Lantern Movie Prequel: Sinestro (2011)
- 'To Build a Better Lantern'
Green Lantern Movie Prequel: Tomar-Re (2011)
Green Lantern Secret Files (1998)
Green Lantern Sinestro Corps Special (2007)
#1 Green Lantern vs. Aliens (2000)
- 'Prologue: The Second Rebirth'
#1#2 Green Lantern: Emerald Dawn (1989)
- 'The Hive's Alive!'#3
- 'No Ring, No Hope?!'#4
- 'Green Lantern Sees Red!'
#4 Green Lantern: Emerald Dawn II (1991)
- 'The Corps'#5
- 'The Test'#6
- 'The Dawn'
#4 Green Lantern: Emerald Warriors (2010)
- '90 Days (Part IV): The Will to Power'
#1 Green Lantern: Mosaic (1992)
- 'Last Will'#2
- 'Lie of the Mind'#11
- 'Rest and Relaxation'#12
- 'The Beast'
#2 Green Lantern: Rebirth (2004)
- 'Merry Mosaic'#14
- 'The Sleep of Monsters Produces Reason'#17
- 'Get Used To It'#18
- 'We'll See'
Green Lantern: Willworld (2001)
Green Lantern/Sinestro Corps Secret Files (2008)
Guy Gardner: Warrior (1994)
History of the DC Universe (1986)
Infinite Crisis (2005)
#3 Justice (2005)
- 'Torch Bearer, Part 3'#6
- 'Torch Bearer, Part 6'
#12 Justice League of America: Another Nail (2004)
- 'Justice, Chapter Twelve'
#16 Secret Origins (1986)
- 'What Happens in Vega..., Part 2'#17
- 'What Happens in Vega..., Conclusion'#21
- 'To Be a R.E.B.E.L., Part 1'#22
- 'To Be a R.E.B.E.L., Part 2'
#34 Silver Age: Justice League of America (2000)
- 'Secret Origins of Justice League International, Part 2'
#1 The Green Lantern Corps (1986)
- 'The League Without Justice!'
#40#52 War of the Green Lanterns: Aftermath (2011)
- 'Where They Should Be'
#1 Who's Who: The Definitive Directory of the DC Universe (1985)
- 'Aftermath, Part One'#2
- 'Aftermath, Part Two'
Who's Who: Update '87 (1987)
#3 Who's Who: Update '88 (1988)
- 'Gray Man to Lionmane'#5
- 'Reaper to Zymyr plus Appendix'
- 'Amazing-Man to Harlequin II'#4
- 'Ultra-Humanite to Zuggernaut, plus Abby Cable to Waid Eiling'
Green Lantern Corps (DC)
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