Arabian Knight (01 - Abdul Qamar)
Real Name: Abdul Qamar
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The Arabian Knight wields a "magic carpet" that responds solely to his mental commands. The carpet can levitate off the ground and propel itself through the air at any speed that the Knight commands. The Arabian Knight seldom has if fly beyond the speed at which he can breathe, approximately 90 miles per hour. The carpet can levitate to any height the Knight commands it, although he has not yet attempted to fly higher than 20,000 feet, the point at which the atmosphere becomes too thin to breathe. Besides its use as transportation, the carpet can be commanded to perform such feats as wrapping around an object or person, or rolling itself into a cylinder and striking like a whip or battering ram. The carpet, empowered by unknown magical forces, is virtually impervious to harm.
The Arabian Knight also wields a golden scimitar, which is capable of emitting beams of concussive magical force. The maximum amount of concussive force the sword can emit at one time is not known, nor is how long (if at all) it takes the sword to "recharge" in between discharges. The Arabian Knight can mentally control the amount of force the sword emits. The sword possesses an enchantment that causes it to discharge magical energy againt anyone other than the Knight who touches it. The Knight can also use the scimitar for scimitar and stabbing. It can cut through steel, stone and other hard materials.
The belt-sash at the Arabian Knight's waist can also be animated by mental command, to serve as bonds, lariat, whip or climbing rope. It is made of the same substance as the flying carpet and is similarly indestructible. It can magically extend in length to almost ten times its ordinary length of four feet.
During the thirteenth century, Abdul Qamar's desert nomad ancestor was chosen by Eastern magicians to fight Gog and Magog, demons summoned by Egyptian sorcerer Nephut-Sha circa 1211 B.C. After a prolonged battle, the nomad sealed the demons within a mountain tomb, losing his magical weapons there.
In modern times, Qamar, while guiding archaeologist Hassan Kareem to the tomb, met the stranded Dr. Bruce Banner. Qamar and his family restored Banner's health, but Kareem, an anti-Israel fanatic, unleashed the demons. While Banner fought the demons as the Hulk, Qamar discovered his ancestor's weapons and joined the battle as the Arabian Knight, ultimately burying Gog and Magog in the tomb's rubble. When Qamar began fighting crime throughout the Middle East, crimelord Sheik Abdul Hurani had the Water Wizard pit animated crude oil warriors against Qamar. However, Water Wizard's nemesis, the Ghost Rider (John Blaze), followed Hurani, and helped Qamar defeat both the Wizard and Hurani's organization.
Later, Qamar and many other superheroes were forced to participate in a contest of champions waged by the cosmic Grandmaster against Death itself. As pawns of Death, Qamar, Iron Man (Tony Stark), and the Israeli heroine Sabra were pitted against She-Hulk (Jen Walters), Captain Britain (Brian Braddock), and Defensor. Though Qamar and Sabra disliked each other, he nonetheless aided her during combat, ultimately winning the match when he seized the prize while other players were defeated or distracted. Earth's heroes were freed at the game's conclusion. Months later, Qamar joined heroes across the world in repelling an all-out invasion by the extraterrestrial Dire Wraiths.
Qamar used his magical weapons sparingly thereafter, devoting more time to his family and business. However, when a demon beset his village, he fought past a messenger from the Desert Gods, the supposed creators of his implements, to rescue his newborn son from possession and drive the demon away. Qamar became an operative of the mysterious Pantheon and infiltrated the mercenary Desert Sword, fighting U.S. operatives Freedom Force. Soon afterward, he encountered the mutated U.S. soldier Sandstorm, who abandoned his anti-Arab crusade after Qamar defeated him and protected him from hostile locals. However, Qamar clashed with his superior Achilles over Pantheon non-intervention in Eastern Europe, possibly leaving the organization.
When vastly powerful mutant Humus Sapien fought the Redeemers, he inadvertently drained the life-force of 2400 people worldwide, including Qamar, who fell to his apparent death.
First Appearance: The Incredible Hulk (1968) #250
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View a chronological listing of this character's appearances
All-New Official Handbook of the Marvel Universe A to Z (2006)
#1 Der Unglaubliche Hulk Comic-Taschenbuch (1980)
- 'Abraxas to Batwing'#3
- 'Copperhead to Ethan Edwards'
Ghost Rider (1973)
#61 L'incroyable Hulk (1968)
- 'Wizardous Waters Run Deep!'#62
- 'Menace of the Oil Jinns'
Marvel Comics Presents (1988)
#47 Marvel Super Hero Contest of Champions (1982)
- 'Shadows in the Light/Words of Peace...Deeds of War/Old Glories!/A Father's Love'#47 (Newstand Edition)
- 'Shadows in the Light/Words of Peace...Deeds of War/Old Glories!/A Father's Love'#114
- 'Crisscross/The Bootstrap Model/If the Mind's Eye Offends Thee.../Bazaar Tales'
#1 O Incrível Hulk (1985)
- 'A Gathering of Heroes! Chapter 1'#2
- 'Chapter 2: First Contest: Frenzy in the Frozen North!'#3
- 'Chapter 4: Third Contest: Siege in the City of the Dead!'
#31 Official Handbook of the Marvel Universe A to Z (2008)
- 'Guerra Nas Estrelas: A Maldicao Do Infinito'
#65 The Incredible Hulk (1968)
- 'Doomsday! [Total War part 14]'
The Marvel Encyclopedia (2006)
The New Mutants (1983)
The Official Handbook of the Marvel Universe (1983)
#1 The Official Handbook of the Marvel Universe Deluxe Edition (1985)
- 'A: From Abomination to Avengers Quinjet'
#1 The Official Handbook of the Marvel Universe: Master Edition (1990)
- 'Abomination to Batroc's Brigade'
#55 Uncanny X-Men (1963)
- 'Does Anyone Remember -- Humus Sapien!?'
- 'Kings of Pain Part 4: King of Pain'
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